|Ability Name||Ability Description||AP Ratio|
|Guard of the Citadel||
Area attack with damage and increases movement speed.
With a resounding crash, Beregond smashes his sword into the Battlegrounds. This causes all Enemies within medium range to receive 75/125/175/225 Ability Damage and be Silenced for 1.0/1.5/2.0/2.5 seconds, barring them from using their Abilities. This Ability gains a large benefit from increased Ability Damage.
|Turning of the Tide||
Deals damage while removing controlling effects.
With a furious sweeping blow, Beregond hammers Enemies within close range, dealing 36/58/86/120 Ability Damage to those affected. Additionally, any Controlling Effects that are currently hindering Beregond are removed, and he remains immune to new Controlling Effects for 2.0 seconds. The cooldown of the “Turning of the Tide” Ability is reduced by 1.0 seconds for each Enemy struck, to a maximum reduction of 5.0 seconds. This Ability gains a small benefit from increased Ability Damage.
|Shield of Gondor||
Shield that absorbs damage and increases movement speed.
With the Shield of White Tower as his guard, Beregond is able to absorb 120/180/250/330 Ability or Basic Attack Damage without taking injury, and his Movement Speed is increased by 15%/20%/25%/30% for 3.0 seconds. This Ability gains a large benefit from increased Ability Damage.
Taunts enemy guardians and creatures.
Beregond calls the Enemy to him with a bellowing challenge, Taunting the nearest Enemy Guardian or Creature within medium range to turn and attack only him for 0.8/1.2/1.6/2.0 seconds. This Ability gains no benefit from increased Ability Damage.
Gathering the strength of the White Tower to him, Beregond gains a charge for each Basic Attack made against his Enemies, to a maximum of 3. Upon Beregond’s next ability use all gathered charges will be used enhancing the Ability’s effect 10% per charge.