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Beregond
"I fight for the honor of Gondor!"
Beregond
Faction: Good
Class: Warrior
Cost: 5000
Base Stats
Survivability: GBar01 GBar02 GBar02 GBar02 GBar02 GBar03
Basic Damage: RBar01 RBar02 RBar02 RBar02 Bar02 Bar03
Ability Damage: OBar01 OBar02 Bar02 Bar02 Bar02 Bar03
Difficulty: BBar01 BBar02 Bar02 Bar02 Bar02 Bar03
Misc. Stats
Attack Resistance %: TBD
Ability Resistance %: TBD
Movement Speed %: TBD
Attacks Per Second: TBD
Attack Speed Bonus %: TBD
Bio:
A soldier of Gondor, Beregond is a skilled warrior trained from an early age to protect his homeland from its enemies without. His bravery in years of service to the Stewards have earned him a place in the elite Guard of the Citidel in Minas Tirith, the capital itself. While his fierceness in battle is renowned by his comrades in arms, Beregond also shows kindness and honor to friends of Gondor. In the face of great terror and peril, Beregond can be counted on to call forth the courage of his people, stand firm, and turn aside the enemies of the city he has sworn to protect.


Ability Name Ability Description AP Ratio
Guard of the Citadel

Beregond guard citadel

Area attack with damage and increases movement speed.

With a resounding crash, Beregond smashes his sword into the Battlegrounds.  This causes all Enemies within medium range to receive 75/125/175/225 Ability Damage and be Silenced for 1.0/1.5/2.0/2.5 seconds, barring them from using their Abilities.  This Ability gains a large benefit from increased Ability Damage.  

0.3
Turning of the Tide

Beregond turning tide

Deals damage while removing controlling effects.

With a furious sweeping blow, Beregond hammers Enemies within close range, dealing 36/58/86/120 Ability Damage to those affected.  Additionally, any Controlling Effects that are currently hindering Beregond are removed, and he remains immune to new Controlling Effects for 2.0 seconds.  The cooldown of the “Turning of the Tide” Ability is reduced by 1.0 seconds for each Enemy struck, to a maximum reduction of 5.0 seconds.  This Ability gains a small benefit from increased Ability Damage.  

0.5
Shield of Gondor

Beregond shield of gondor

Shield that absorbs damage and increases movement speed.

With the Shield of White Tower as his guard, Beregond is able to absorb 120/180/250/330 Ability or Basic Attack Damage without taking injury, and his Movement Speed is increased by 15%/20%/25%/30% for 3.0 seconds.  This Ability gains a large benefit from increased Ability Damage.

None
Noble Sacrifice

Beregond noble sacrifice

Taunts enemy guardians and creatures.

Beregond calls the Enemy to him with a bellowing challenge, Taunting the nearest Enemy Guardian or Creature within medium range to turn and attack only him for 0.8/1.2/1.6/2.0 seconds.  This Ability gains no benefit from increased Ability Damage. 

0.3
Passive

Gondorian Resilience

Gathering the strength of the White Tower to him, Beregond gains a charge for each Basic Attack made against his Enemies, to a maximum of 3. Upon Beregond’s next ability use all gathered charges will be used enhancing the Ability’s effect 10% per charge.

None
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