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Felgrom
"Fuel to the fire!"
Felgrom
Faction: Evil
Class: Tactician
Cost: 5000
Base Stats
Survivability: GBar01 GBar02 Bar02 Bar02 Bar02 Bar03
Basic Damage: RBar01 RBar02 Bar02 Bar02 Bar02 Bar03
Ability Damage: OBar01 OBar02 OBar02 OBar02 Bar02 Bar03
Difficulty: BBar01 BBar02 BBar02 BBar02 BBar03 Bar03
Misc. Stats
Attack Resistance %: 10
Ability Resistance %: 10
Movement Speed %: 15.2
Attacks Per Second: 1
Attack Speed Bonus %: 0
Bio:
A ticking timebomb – always moving, always running – Felgrom is as freakishly insane as he is deadly. Proficient in the use of many types of explosives, Felgrom and his kin are the vanguard of a company of soldiers of Mordor, accustomed to instilling fear in their opponents. They all delight in the prospect of their own demise, knowing that the damage they inflict on the enemies of the Dark Lord is worth the price of their own insignificant lives. Felgrom in particular is eager to leap into a crowd of enemies and engulf them in flames, allowing the madness that consumes him to destroy them as well.


Ability Name Ability Description AP Ratio
Lob!

Felgrom lob

Area ranged attack with damage and stun.

Goading his Enemy, Felgrom lofts a flaming explosive, causing Enemies at the center of the impact to be Stunned, keeping them from performing any action for 1.0 seconds.  This Ability also deals 65/85/115/160 Ability Damage to all caught within close range of the fiery blast.  This Ability gains a small benefit from increased Ability Power.

0.3
Trap!

Felgrom trap

Explosive trap with damage and knockup.

Felgrom lay a trap for the unwary, an explosive that detonates if an Enemy comes within close range, injuring the Guardian for 30/50/80/120 Ability Damage and Knocking them into the air, immobilizing them briefly.  This Ability gains a moderate benefit from increased Ability Power.

0.28
Burn!

Felgrom burn

Trades damage to enemies for loss of health.

In a great burst of battle-rage, Felgrom sets himself aflame, causing 30/44/58/72 Ability Damage per second to all Enemies within close range, with a portion of the Damage dealt returned to Felgrom as Health.  There is a cost of reducing his own Health by 5% per second while “Burn!” is active.  Note that relics activated upon an Ability use are not triggered by “Burn!” This Ability gains a small benefit from increased Ability Power.

0.05
Ka-Boom!

Felgrom kaboom

Sacrifice self to destroy enemies.

With a final berserk act, Felgrom light the fuse of the bomb he carries, immediately removing all Controlling Effects from himself and committing to self-destruction within 20.0 seconds.  If he collides with an Enemy Guardian before the bomb detonates, Felgrom explodes, causing 200/230/265/310 Ability Damage to all enemies within close range, with additional Damage dealt if Felgrom’s Health is low.  This Knocks them back, flinging them from their original positions.  Upon using “Ka-Boom!”, Felgrom receives a 50% reduction to his next respawn time, with an additional reduction of 8% for each Enemy Guardian struck by the final explosion.  This Ability gains a large benefit from increased Ability Power.

0.32
Passive

Flee!

With the zeal of a true fanatic, Felgrom’s Movement Speed increases as his Health decreases.  Additionally, when Respawning Felgrom gains a significant Movement Speed increase for 10.0 seconds. 

None
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