|Ability Name||Ability Description||AP Ratio|
Increase basic damage of nearby allies.
Nori projects the bravery of the Dwarves by giving himself and all Allies within close range and increase to Basic Attack Damage of 4/8/12/16 for 6.0 seconds. If the “Master Mason” Ability is active, the Basic Damage enhancement is increased to 7/15/23/41. This Ability gains a large benefit from increased Ability Power.
|Man the Walls!||
Nearby units and structures gain increased resistances.
With his knowledge of stone, walls, and battle, Nori gives Allied Structures and units within close range 75% Resistance to Basic and Ability Damage for 1.2/1.4/1.6/1.8 seconds. If the “Master Mason” Ability is active, the Resistance duration increases to 2.0/2.6/3.2/3.8 seconds. This Ability gains no benefit from increased Ability Power.
Increases allied resistances, slows enemies.
To gain advantage on the field of battle, Nori creates an area of effect that persists for 10.0 seconds, inflicting 5/7/9/11 Ability Damage per second to Enemies within medium range and Slowing them by reducing their Movement Speed by 15%. Additionally, Nori activates his “Master Mason” Passive Ability while within range of the effect, thereby increasing the Ability Damage dealt to nearby Enemies to 15/20/25/30 per second and Slowing them by 30%. This Ability gains a large benefit from increased Ability Power.
Teleport then damage structures.
Nori uses stone and earth to deliver a devastating blow, instantly moving across the field of battle by Teleporting to a location within medium range. Upon arrival, Nori Knocks Enemies within medium range into the air and briefly immobilizes them, and deals 70/120/170/220 Ability Damage increases to 130/220/310/400, and Enemy structures lose 10%/15%/20%/25% of their total Health. This Ability gains a large benefit from increased Ability Power.
Feeling the strength of stone about him, Nori gains enchantments to his Abilities when he is near a Structure. Additionally, his Basic Attack adds 13 True Damage, increasing by 3 for each Level during a match.