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|Ability Name||Ability Description||AP Ratio|
|Catapult of Angmar||
Catapult with increasing range, damage, and health.
Runsig builds a deadly Catapult on a field of battle that can persist for 35.0 seconds. The Catapult which has 100/200/300/400 Health, attacks Enemies with long range, causing 20/35/60/100 Ability Damage and Slows the Enemy for 2.0 seconds, reducing their Movement Speed by 10%/12%/14%/16%. This Ability gains a small benefit from increased Ability Power.
Increases movement speed and health for nearby allies.
Runsig brings his Battlegrounds experience to bear, increasing the Movement Speed of Allied Soldiers within close range by 20%/25%/30%/35% for 6.0 seconds, as well as restoring 14/20/36/70 Health per second for 3.0 seconds to himself and Allies within close range. This Ability gains a small benefit from increased Ability Power.
Creates shields for allies and structures.
Holding his ground and exhorting his Allies to do the same, Runsig creates Shields that persists for 4.0 seconds around himself, Structures, and Allied Guardians with close range that absorb all Damage types while functional. Shields placed around Runsig and his Allies have 75/135/225/350 Health, while the Shields placed on Structures have 65/125/215/340 Health. This Ability gains a large benefit from increased Ability Power.
|March of the Northmen||
Speed increases for allies and structures.
Rallying all to his cause, Runsig increases Movement Speed for himself and Allies within medium range by 25%/50%/75%/100% for 5.0 seconds. He also increases Basic Attack Speed for himself, Allies, and Structures within medium range by 25%/28%/31%/35% for 5.0 seconds. Upon activation of the “March Of The Northmen” Ability, nearby Enemies are Rooted for 2.5 seconds, preventing them from moving. This Ability gains no benefit from increased Ability Power.
Life in the North has hardened Runsig, tempting him and providing increased Basic and Ability Damage Resistance.