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Runsig

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Runsig
"By the fury of Carn Dûm, you are undone!"
Runsig model
Faction: Evil
Class: Tactician
Cost: 5000
Base Stats
Survivability: GBar01 GBar02 GBar02 GBar02 Bar02 Bar03
Basic Damage: RBar01 RBar02 Bar02 Bar02 Bar02 Bar03
Ability Damage: OBar01 OBar02 Bar02 Bar02 Bar02 Bar03
Difficulty: BBar01 BBar01 BBar02 Bar02 Bar02 Bar03
Misc. Stats
Attack Resistance %: 14
Ability Resistance %: 14
Movement Speed %: 15.2
Attacks Per Second: 1
Attack Speed Bonus %: 0
Bio:
Captured as a youth in the wilds of the North while his family was slaughtered by evil forces, Runsig was put to work inside the foul mines of Angmar. He learned all he could about explosives, hoping to escape the mines. In time, Runsig earned the trust of his captors and was apprenticed to the chief siege-engineer of the armies of Angmar. Runsig grew evil with this increased power and happily turned his back on his former people. Now fully committed to the Angmarim, Runsig was soon promoted to the rank of Captain in the service of the Witch-king.


Ability Name Ability Description AP Ratio
Catapult of Angmar

Runsig catapault

Catapult with increasing range, damage, and health.

Runsig builds a deadly Catapult on a field of battle that can persist for 35.0 seconds.  The Catapult which has 100/200/300/400 Health, attacks Enemies with long range, causing 20/35/60/100 Ability Damage and Slows the Enemy for 2.0 seconds, reducing their Movement Speed by 10%/12%/14%/16%.  This Ability gains a small benefit from increased Ability Power.

0.1
Forceful Call

Runsig forceful call

Increases movement speed and health for nearby allies.

Runsig brings his Battlegrounds experience to bear, increasing the Movement Speed of Allied Soldiers within close range by 20%/25%/30%/35% for 6.0 seconds, as well as restoring 14/20/36/70 Health per second for 3.0 seconds to himself and Allies within close range.  This Ability gains a small benefit from increased Ability Power.

0.15
Unbending

Runsig unbending

Creates shields for allies and structures.

Holding his ground and exhorting his Allies to do the same, Runsig creates Shields that persists for 4.0 seconds around himself, Structures, and Allied Guardians with close range that absorb all Damage types while functional.  Shields placed around Runsig and his Allies have 75/135/225/350 Health, while the Shields placed on Structures have 65/125/215/340 Health.  This Ability gains a large benefit from increased Ability Power.

0.3
March of the Northmen

Runsig march north men

Speed increases for allies and structures.

Rallying all to his cause, Runsig increases Movement Speed for himself and Allies within  medium range by 25%/50%/75%/100% for 5.0 seconds.  He also increases Basic Attack Speed for himself, Allies, and Structures within medium range by 25%/28%/31%/35% for 5.0 seconds.  Upon activation of the “March Of The Northmen” Ability, nearby Enemies are Rooted for 2.5 seconds, preventing them from moving.  This Ability gains no benefit from increased Ability Power.

None
Passive

Savage Determination

Life in the North has hardened Runsig, tempting him and providing increased Basic and Ability Damage Resistance.

None

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