GDC2013Header.jpg Game Developer’s Conference (GDC) is the world’s largest and longest-running gaming professionals industry event. The conference contains 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. GDC 2013 begins March 25th and lasts March 29th.

This year, Guardians of Middle-Earth will featured in a panel session. The summary can be found below. We would like to ask, is there any elements or details of this session that you would be interested in getting more information about? How about any questions that you would like answered? Let us know in the comments: we will be attending this session, and can help gather the answers you seek! 

Guardians of Middle-earth: Adapting MOBAs for the Console Crowd

Agandaur model
Multiplayer online battle arenas form a popular genre that boasts millions of players around the world on the PC. Guardians of Middle-earth took this highly successful style of game and converted it into a form playable on the home console. How do you convert the controls of a mouse and keyboard to a controller? How do you grab the interest of console players new to the genre, while maintaining what the existing PC players love about the genre? Audience members will hear how the Monolith UI team handled difficulties during the adaptation process. They will learn how the team analyzed key features of the MOBA, and how those features were converted to the new space with specific attention paid to player expectation and eventual fan reaction.

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