|Ability Name||Ability Description||AP Ratio|
Shields self and allies, removes controlling effects.
Extending the power of the Shadow, Wulfrun places Shields around himself and Allied Guardians with close range, which absorbs up to 40/80/150/260 Damage and persists for 6.0 seconds. Additionally, Controlling Effects are removed from Allies, and if the Ability is used while the “Dark Forces” Ability is active, Allies receive 15%/25%/35%/45% reduction to new Controlling Effects while “Arcane Arts” is active. This ability gains a moderate benefit from increased Ability Power.
Heals nearby allies.
Wulfrun curses his Enemies and blesses Allies in the same breath, Healing Allies within close range for 20/35/55/80 Health. If the “Dark Forces” Ability is active, the Cooldown time for “Defensive Chaos” is reset immediately. This ability gains a moderate benefit from increased Ability Power.
Area effect that damages and knocks enemies away.
Wulfrun brings the very vapors from Mordor to the battlefield, creating a foul wind that swirls upon the battlefield for 3.0 seconds, Knocking away Enemies that enter the Vortex and inflicting 30/60/95/135 Ability Damage. With the “Dark Forces” Ability active, Ability Damage inflicted by the wind increases by 8%/12%/16%/20% per “Dark Forces” Ability Level. This ability gains a moderate benefit from increased Ability Power.
Reduces ally cooldowns, enhances own abilities.
Wulfrun extends his dark will to encompass his Allies within medium range for 6.0 seconds, reducing their Ability Cooldowns by 3%/4%/5%/6% for each second that they remain at his side. Additionally, Wulfrun’s other Abilities gain significant enchantments if used while “Dark Forces” is active. This ability gains no benefits from increased Ability Power.
Cohort of the Shadow
|Wulfrun gains fortitude in the company of his Allies, regaining 2% Health whenever a nearby Ally uses an Ability.||None|